![]() Turn Snapfreeze from something that looks like a wall to something that acts like a wall, she needs it.Įdit : Sadly, as much as I like the idea of Flamethrower, it doesn't really fit on a character like the Artificer. ![]() Even with the stuff I've mentioned, I've been able to do more damage over the same amount time lived with less stupid builds on literally every other character.Īllow Flame Bolt to either gain charges as she levels up or reduce the base damage and remove the charge limitation. If you don't get these items (or similar ones) well, you're not surviving HAHAHA and you'll have difficulty surviving Impossible through I'm Coming for You even if you're careful.ĬonclusionOverall, she's a character that's just pure power fantasy, but she isn't that practical when compared to the rest of the cast. No other member of the cast can even come close to the numbers she has in terms of raw damage output and it feels amazing just melting a boss or a horde of mobs in a couple of Crit-throwers.Įnergy Drink because that is literally the only consistent way she has of escaping death, that's sad. I guess Snapfreeze also goes from 100% to 200%.woo Having a 15% (+15% per stack) chance to just ignore a hit would be ok, but the Teddy stacks, so I grab as many of these as I can so that when I do take a hit, because I'm going to, I can't freeze/stun every mob at once, I will most likely ignore it and if I do take damage, well, that's what Energy Drink is for.ĬRITS!!! The chance of doing double damage is what I live for on a character like the Artificer and I would argue she benefits from crits the most when compared to the rest of the cast because.Ĭharged Nano-Blast goes from 400%/1200% to 800%/2400%įlamethrower goes from 1700% to a whopping 3400% That 150% (+30% per stack) is stupid good when you can start reliably critting your Charged Nano-Blast. When you can start shooting off crits reliably, then get more Crowbars. You only need to run 1 if you don't have any way of resetting cooldowns, but if you get something like Bandolier, then feel free to get more.Įdit : Crowbar also gets a mention, you only need 1-2 of these, but this will allow Flame Bolt to one shot lesser wisp for most of the game. It's great, but I don't focus on getting it compared to the 3 I listed.Įdit : Going to put Backup Magazine here, decent item by itself. I'm also going to mention Armor Piercing Rounds. Item BuildsWhile playing her I've been focusing on these 3 white items : Tougher Times, Glasses, and Energy Drink (I'm not including items of a higher rarity because it's not reliable getting multiples of them before the game becomes extremely hard for it). Give the pillars that form the wall HP or make it break after X amount of hits, it doesn't matter, but make it protect her (and her allies). What would be amazing for her is if Snapfreeze acted like a wall and blocked projectiles and prevented grounded enemies from walking through it while freezing them instead of freezing them and breaking. ![]() Her way to avoid death is to kill before she's killed, but because she no way to proc items often, she does this rather poorly late game. Every other character in the game has SOME way to avoid death. What is relevant is the freeze, which is essentially a longer stun which is something she needs, but Snapfreeze overall doesn't give her what she needs and that is defense. The execute isn't that relevant on a character that is literally meant to dish out huge numbers, this is something i would expect to see on the Mercenary, not her. It freezes and allows for executes on enemies that are at 20% hp or below, but it doesn't block shots and an enemy simply touching a pillar breaks it which means they and others can now walk through it. SnapfreezeThis is her best defensive option and it sucks.
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