You get logs by harvesting different types of trees (each tree has its own yield). Your beavers will starve to death without stored food. There are multiple sources of food, like berry bushes and crops, from farms. These items include building materials, non-cooked food, planks, etc. These are typically items that are used as ingredients in other items. Various goods are items that are not classified as 1 of the 5 other resources. For instance, you can unlock the platform before you unlock planks. Remember that you can unlock these buildings before you unlock their required resource. Inventors create science points that are used to unlock additional buildings. This sheet will show you the various sub-stats needed for a high well-being score. Click on the well-being stat to open a requirements sheet. Well-being levels determine how happy your beaver population is. RELATED: Best Management Sim Games For Newbies Well-being It is very important that you understand what all 6 resources do, or you will be setting yourself up for failure. You will see a single resource bar that shows you your current totals for each of the 6 resources on the top of your screen. These inconsistencies should be considered by a player when planning their production chains and power grid(s).There are 6 total resources for you to manage in Timberborn. If a powered building receives 100% of the power it requires it will be 100% efficient, but if a powered building receives less than 100% of the power it requires that building will have less than 100% efficiency. The same is also true for power generation buildings. Powered buildings are not guaranteed to always run at 100% efficiency. Powered buildings are buildings that require access to power in order for them to function. Roofs share power only at their bottom surface. Mechanical water pump (just from two sides).Deep mechanical water pump (just from two sides).Carousel (just the 3 blocks at the back).Players should be aware that buildings that are both, stackable and power sharing, will distribute (share) power with stacked buildings that are also capable of sharing power. Power shafts transfer power when they are properly connected to a power source, other power shafts or buildings that are powered.ĭistribution of power is accomplished when a power generation buildings' generated power is transmitted through power shafts and/or buildings that share power to the buildings that require power. Power shafts are an alternative way to transfer power. They are not the only option for long distance transmission of power. If the transmission of power requires covering a long distance power shafts are a viable option. Power generation buildings can be connected directly to the buildings that need power or something more complex can be used if required. Transmission of power from the generation buildings to the buildings that require power can be accomplished multiple ways. The additional hp can be stored in Gravity Battery. If the wind is not blowing, no power is produced, and if the wind is not strong enough there is power production, but at a reduced rate. The same is also true for the Folktails' windmills. If water is not flowing water wheels will not produce power and if the flow of water is not fast (strong) enough, water wheels will not produce power at it's max capacity. The power generation ability of these buildings is at the mercy of nature. The less consistent power generation buildings are the water wheels and the Folktails' windmills. Both of these buildings output their stated hp. The power wheel, and, if continually fed logs, the Iron Teeth's engine. Some power generation buildings do output consistently. Power generation in Timberborn can be very sporadic in terms of efficiency and in terms of actual generation of power. The player will also need to remember that power generation buildings are not always 100% efficient and take that into consideration when developing their power grid. What hp a player will need in their power grid will depend upon the number of and which powered buildings a player wants to use. Power grids can also be much, much larger and more complex than this simple example. As long as a beaver is assigned to both, the power wheel and lumber mill, and it is also during working hours, the power grid will be active and will be generating, transmitting, and distributing power. An example of this is a power wheel directly attached to a lumber mill. In Timberborn a power grid is the combination of power generation, storage, transmission, and distribution.Ī power grid can be as small as 50 hp.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |